Then you can simply modify that local copy and the shader will use that instead. “Unit圜G.cginc”) you can trick that shader into using a customized local version by copying the header into the same directory as the shader. So basically, if the shader uses an editor header (eg. If you use something like “#include “myHeader.cginc” with just the filename and no path then Unity will first look in the same directory as the shader file, and then search the editor’s hidden include directory. Your materials will be limited to the channels available in the standard surface shader, this will be improved in Stage 2.Īs Josh put it, code Injection works because of how Unity’s shader system resolves “#include” directives for handling headers. NOTE: You will need to repeat these steps every time you download a new version of Alloy. ![]() With these simple steps, your Unity surface shaders, or Amplify Shader Editor surface shaders, can now have Alloy's area lights, colored light cookies, BRDF, and much more, all thanks to code Injection Headers. Close the window, click back into the Unity editor, and wait for the shader to automatically recompile.Paste the headers in the same folder as the shader.Right click on the shader and select "Show in explorer" (or Finder on OSX.In the Project tab, navigate to the folder containing a compatible Unity surface shader.Close the window and click back into the Unity editor.In the window, select all the "*.cginc" files, and copy them. ![]()
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